Ray Bradbury: April 2005: Usher II

Ray Bradbury: April 2005: Usher II

In Ray Bradbury’s “Usher II,” Mr. William Stendahl has built an exact replica of Edgar Allan Poe’s The House of Usher on Mars as a protest against the censorship that has destroyed fantasy literature on Earth. In a society where all things imaginative are forbidden, Stendahl invites members of the Society for the Prevention of Fantasy to a macabre event at his newly built house, where they will experience a shocking experience.

Ray Bradbury: Time Intervening

Ray Bradbury: Time Intervening

In Ray Bradbury’s “Time Intervining,” an old man leaves his house in the early morning and finds some children playing in his garden. Although he tries to talk to them, he gets no response. When he returns home, he sits in the dark, restless. Suddenly, a young man and a girl enter, surprised to see him, and chase him away, claiming that this is their home. The old man, perplexed and with unheeded protests, ends up in the street. During the night, he watches in bewilderment as several people enter and leave his home, seemingly paying no attention to him.

Ray Bradbury: The Veldt

Ray Bradbury: The Veldt

“The Veldt” is a short story by Ray Bradbury set in a future where technology drastically transforms everyday life. The story focuses on the Hadley family and their fully automated home, which is equipped with a virtual reality game room capable of recreating any imagined landscape. The children, Peter and Wendy, are captivated by the game room, especially its simulation of the African savannah, a wild and barren landscape teeming with lions. As George and Lydia, the parents, witness their children’s growing attachment to this incredibly realistic simulation, they begin to question the effects of technology on their family and their children’s mental health. This story explores family dynamics, dependence on technology, and the unforeseen consequences of virtual reality on the human psyche.

Ray Bradbury: The Emissary

Ray Bradbury: The Emissary

Ray Bradbury’s short story “The Emissary” tells the story of Martin Christie, a boy confined to his bed due to illness. Torry, his dog, becomes his connection to the outside world. Martin experiences the changing seasons and the experiences of the outside world through Torry, who also brings him visitors, thanks to a note Martin puts on his collar. One day, Torry disappears without a trace. When Martin has already lost all hope of recovering his friend, something unexpected happens.